Elden Ring's Evasion Move Deserves Recognition

If you've played this acclaimed title, or just about any third-person combat game, chances are you're familiar with the glorious mechanic referred to as the “evasion roll.” This evasion technique allows your character to carry out a front, lateral, or rearward somersault to avoid incoming harm and move away from the bad guy. Sounds handy, right?

The evasion roll, though, has gotten a lot of flak, and not just because of the rolling; it's been labeled dumb, a cheap tactic, and an implausible action — and sometimes, I concur. Just imagine me somersaulting past local Doppler gangs in a well-known fantasy game — can't touch this Geralt! But this game's evasion move stands as the roll to top all dodge rolls evasion moves, and let me explain.

For this particular game, the developers found a great way to counter all sentiments that the move is too easy: just grant every enemy unreasonable strength, increase it further, and all heroes who ventures close them will feel immensely thankful for their dodge-roll ability, I'm no exception. When the stakes are this high, evading successfully comes across as a triumph, instead of an unfair advantage.

No alternative avoidance technique in the game matches this level of gratification and reliability, since rapid sprints offer limited distance and defensive postures are easily broken by powerful foes. A person once suggested hopping as the main game avoidance strategy, but in addition to lacking ideal movement, It wasn't clear to me getting my skull smashed in might boost my prospects of beating enemies (skill issue, perhaps).

Learning the Move

Although this evasion move provides relief in an otherwise brutal game, it requires practice. To begin with, this title's dodge roll just activates a window of invulnerability once you stop pressing the roll control, which stops a rapid, fearful withdrawal from dangerous scenarios. Additionally, while it might move you aside from foes, it's much better to employ it as a chance to advance, ideally to their rear, and land some hits. And, finally, you must still understand and anticipate foe assaults, as dodging at the start of an extended wind-up may end your invincibility prior to the hit connecting… which will seriously hurt.

A Balanced Mechanic

Although evasion-rolling in fast repetition might seem rather absurd (credit to Geralt once more), this isn't practically possible in this title. Naturally, that doesn't render it a believable battle technique — exactly the reason it would be terrifying to witness it in a title like a historical simulation — but this is a flashy fantasy title we're talking about, thus why worry?

Similar to any respectable evasion move, the game's evasion sequence is spruced up with a little somersault-y hop at the start, offering a lively impression as opposed to plopping the player onto the ground. According to your loadout, the maneuver might appear extremely nimble or relatively slow, however, it's consistently faster and more fluid than the dodge rolls used in Dark Souls. Certainly, you will stick your big blade in the dirt when wielding such equipment, but that's on you for failing to use alternative arms (I'm joking — steer clear of the game using ranged options).

Optimal Harmony

The game's dodging mechanic establishes an ideal equilibrium between challenge and opportunity, providing prospects of success while endangering that very prospect at the tiniest misstep. Master this technique, and you'll be rewarded with not only success, but fulfillment.

Jeremy Parker
Jeremy Parker

Musician and producer with over a decade of experience in the UK music industry, dedicated to connecting artists with perfect studio spaces.